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161. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
/signed POSs need to be more attractive IMO, making them easier to set up is one way to do that.
- by Luzz Bightyear - at 2008.07.12 07:12:00
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162. Stars are bloody hot doncha know, so why not... - in Player Features and Ideas Discussion [original thread]
Edited by: Luzz Bightyear on 12/07/2008 06:51:39 Maybe, but that hardly means you can stay there indefinitely (unless you can tank the damage). The shield wouldn't be able to cancel it all out completely, not with out a 100% resist against the...
- by Luzz Bightyear - at 2008.07.12 06:50:00
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163. Stars are bloody hot doncha know, so why not... - in Player Features and Ideas Discussion [original thread]
No matter how advanced technology gets, you will never be able to fly into a star. Funnily enough, I took the time to do just that. It was very pretty inside Venilen's sun.
- by Luzz Bightyear - at 2008.07.12 02:26:00
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164. Stars are bloody hot doncha know, so why not... - in Player Features and Ideas Discussion [original thread]
...make being too close to a star a little dangerous. It's funny, being able to warp to a star and sit there in the ten thousand kelvin heatwaves indefinitely. All I'm suggesting is a heating effect. Your ship's hull starts heating up, and you st...
- by Luzz Bightyear - at 2008.07.12 00:48:00
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165. Gate fire freezing my screen - in Issues, Workarounds & Localization [original thread]
That's weird, I had this problem while I was still on trial. It strangely just... stopped, when the trial ran out. I'm using an ATI card myself (Sapphire X300SE - old as heck). Though, I still get occasional freezes in combat, when there's an ...
- by Luzz Bightyear - at 2008.07.11 15:48:00
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166. Make BPOs and BPCs distinguishable - in Player Features and Ideas Discussion [original thread]
Having the client query the number of runs, PE, etc automatically when it encounters BPs is ideal IMO. This crap about additional database overhead is bullshit, everyone with a brain has to hit the Info page and query it ANYWAY. :P Off topic: a...
- by Luzz Bightyear - at 2008.07.05 11:49:00
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167. Devices are modular, what about... - in Player Features and Ideas Discussion [original thread]
Such a system would have limits. But good point. (Aren't ship stats tracked individually anyway? If not, theres a lot of processing going on that doesn't need to...)
- by Luzz Bightyear - at 2008.07.03 17:47:00
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168. Devices are modular, what about... - in Player Features and Ideas Discussion [original thread]
Edited by: Luzz Bightyear on 03/07/2008 16:54:24 Edited by: Luzz Bightyear on 03/07/2008 16:48:27 ...ships also being modular? Simply put, having ships built from building blocks. Different pieces giving different pros and cons. This wil...
- by Luzz Bightyear - at 2008.07.03 16:34:00
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169. Everything Solid - in Player Features and Ideas Discussion [original thread]
Edited by: Luzz Bightyear on 03/07/2008 15:44:30 ^ Agreed! Only problem I see is grieving with agro using it. But then again, that'd be just that much more immersive. Add that to warping...
- by Luzz Bightyear - at 2008.07.03 15:43:00
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170. Your moments of shock/fail/lol etc - in Crime and Punishment [original thread]
Got omgwtfbbq'd by a dozen Bantams while in a Merlin trying out PvP in a .4 system. ...yeah.
- by Luzz Bightyear - at 2008.07.03 12:43:00
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171. Force Premium Graphics? - in Issues, Workarounds & Localization [original thread]
Is there a way to force the client to use premium graphics? I know it will make my FPS drop to single digits with my current graphics card, but I don't mind. I just gotta see it...
- by Luzz Bightyear - at 2008.06.29 23:17:00
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